Comer Education Campus is anchored by Gary Comer Youth Center, Gary Comer Middle School, and Gary Comer College Prep.

Teen Employment

Job readiness through real world experience

Earn money and explore new career paths in one of several program areas, including Green Teens, Art Apprenticeship and business. Hundreds of students take part in our robust teen employment program that includes hands-on experience, career development workshops and career exploration days.

Leaps and Bounds

The Leaps and Bounds 9th Grade program is designed for students transitioning into high school. Youth engage in interactive activities while learning essential skills necessary for high school success. These skills include: time-management, goal-setting, organization, decision-making, leadership development, public speaking, accountability and teamwork. Youth demonstrate their understanding of concepts through reflections, role play, group and individual projects. Additional activities include field trips, community service activities, guest speakers and presentations.

Apply online at After School Matters and add Leaps and Bounds as one of your three options! You must be in 9th grade to participate in the program.

Green Teens

Green Teens is a stipend-based, green career exploration program for youth between the ages 14–18. Youth may enroll in cohorts in five focus areas: culinary, growers, environmental science, landscaping, and marketing. Green Teens also host the weekly summer Harvest Table, featuring fresh produce from the GCYC gardens, culinary tastings, demonstrations and eco-friendly information sessions. Teens maintain the Youth Center’s network of gardens and participate in culinary arts in the Youth Center’s full service kitchen.

The Art Apprenticeship

Participating 10th–12th grade members are responsible for employing mixed media to create visual arts projects. Teens produce artwork that is featured in a student-run art gallery.


Participating 10th–12th grade members learn to implement the fundamentals of developmental programming through hands-on interactions with young people. Teens are responsible for creating and facilitating youth games and activities, team-building strategies, as well as assisting on field trips and in monitoring youth movement. They also learn to develop business plans in each related industry.

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